1500-1600 14 August 1813
Table at the start of move 4
The French cavalry have withdrawn to the
main battle line
Sacken has realized that the French will
not fight for Domburg
He orders his corps to advance to the cross
roads
Russian Right - 4th division
General
Potemkin (Average)
9
Command Points
Orders
– Move to hill north of town
Artillery move onto hill beside cavalry
Infantry deploy behind the hill and form
column of attack
Russian Centre - 5th division
General
Bistrom (Average)
9
Command Points
Orders
– Move to Domburg
Artillery fire on French cavalry (total 4 –
no casualties)
Grenadier regiment enters Domburg
Cavalry advance 8”
Infantry advance 6”
Gunners manhandle 1”
French Right - 7th division
General
Morand (Average)
9
Command Points
Orders
– Hold right of town
Cavalry retreat to main battle line
25th infantry regiment move
towards right flank
28th infantry regiment form
square
General
Sacken (Poor)
5
Command Points
Move to join 4th division (right
flank)
Change orders to Engage
French Left - 16th division
General
Fontanelli (Poor)
8
Command Points
Orders
– hold left of town
Move cavalry to hill on left flank
(use all CP for multiple moves as more than
16” from nearest enemy)
Russian Left - 6th division
General
Gailitzin (Poor)
8
Command Points
Orders
– Move to Domburg
Infantry and artillery advance towards road
Game
Notes
The French delaying tactic of sending their
cavalry forward and an infantry brigade to occupy Domburg has worked well. It has greatly delayed the advance and
deployment of the Russian centre and left flank. 4th Russian division, on the
right flank, has advanced much more quickly and is almost ready to engage the
French left flank
General Sacken has realised that the French
do not intend to fight for Domburg, and is now pushing his corps forward to the
north-west road.
This redeployment has delayed the Russian
attack by up to four hours. However the
French now have their backs to the river Saale and must fight at least until
night fall.
The centre of the battle has moved towards
the river Saale, and the table will be extended to the west by one square at
the start of the next move to keep the point of impact in the centre of the
table.
Wargame rules can be found at