Left – French centre in confusion due to
Russian cuirassier charge
3rd
Russian Corps
Wintzingerode does not issue any new orders
The heavier Russian artillery are now
within range of the French and open fire
During this first round all miss due to
consistently poor dice
Rudzewitsch (left) moves forward and his
gunners manhandle the guns forward
Woroncow (centre) orders his cuirassier
regiment to break contact and retire
They have been very lucky both during the
opportunity charge and the subsequent cavalry melee
Melnikow (right) is finding it difficult to
deploy in the narrow space between the town and the woods
It is proving difficult to coordinate the
brigade moving through the woods and the rest of the division
2nd
French Corps
The French deployed is in a shambles due to
the Russian cuirassier charge
Dubreton (left) is not affected by the
chaos in the centre
He has deployed his division between the woods and the hill
He has deployed his division between the woods and the hill
He has kept his cavalry in reserve to
shield them from enemy artillery
Vial (centre) is unable to advance or man
his artillery
His hussar brigade have 10% casualties and
are no match for the heavier Russian cavalry
He orders one infantry square forward to
secure the guns until the enemy cavalry retire
Maison (right) orders his leading dragoon
regiment to charge the Russian cuirassiers
The Russians fail their morale test to
counter charge, and meet the dragoons at the halt
Due to a poor dice throw (total of 5 with
2D6) the melee is a draw, no casualties, both disordered
His division is in position, but unable to
deploy until the cuirassiers withdraw
Game
Notes
With both divisions on Engage orders,
cavalry combats tend to be ineffective
The poor dice throw resulted in a draw with
no casualties on either side
Fortunately the Russians withdrew during
their turn rather than risk further casualties
The opening moves of this game have been
dominated by the Russian cuirassiers
For a regiment which started the game with
10% casualties they have done well
The Russians must now take advantage of the
French confusion to press home their attack
They have nine more moves, which is plenty
of time, to do so
However the restricted ground area is
making it difficult for them to deploy properly
And they can expect to receive artillery
casualties as they approach the French.
Rule 7 deals with artillery fire
Rule 14 deals with cavalry combat
Wargame rules can be found at
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