Strategic map at
1200 14 August 1813
Campaign
Background
Marshal Ney has orders to hold the town of
Bad Kosen. He has deployed 6th
division to hold the town, 5th division to hold the river bend
between the two bridges and 15th division to move south of the river
and hold the southern end of the bridge.
General Langeron has orders to capture Bad
Kosen. He had already received light
casualties by bringing his corps close to the east bank of the river. He now orders his three divisions to march
south along the eastern bank of the river and attack the exposed 15th
division.
Tactical map at start of battle
Tactical
Map
The battle will take place in the nine
squares outlined in white.
The French divisions start the battle on
hold orders
The three Russian divisions start the
battle on engage and skirmish orders
Wargames table at start of battle
Wargames
Table
Bad Kosen is the town centre left
There is an unnamed farm top right
The river Saale runs north to south and
curves to the west
3rd French corps is on the left,
15th division south of the river
1st Russian corps in on the right
3rd French corps
6th French division (left) have
orders to hold Bad Kosen
5th French division (centre) have
orders to hold the river bend
15th Vistula division (right)
have orders to hold the south bank of the river
1st Russian corps
2nd Russian division (right)
have orders to move to river and skirmish
1st Russian division (centre)
have orders to move to bridge and engage
3rd Russian division (left) have
orders to engage French south of the river
Special
Rules
The battle starts at 1200 and will last for
8 hours/moves
This battle is fought at the same time as
both Domburg and Possneck.
Domburg is being fought immediately south
of this battle
No movement south of the battle area is
allowed.
Only corps commanders are allowed to change
division orders
The only exception is that divisional
commanders can change their orders to Halt if they are unable to carry out
their corps commander orders.
The river can only be crossed by the road
bridges, unless there is a hidden ford.
It will take one regiment of infantry or
cavalry four game moves (four hours) to recce one square to confirm if there is
a ford.
Wargame
Rules
Can be found at
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