1900-2000 14 August 1813
Table at the start of move 8
The three Russian divisions move forward to
attack the two French divisions
The third French division deploys to hold
the bridge
Russian Right - 4th division
General
Potemkin (Average)
9
Command Points
Orders
– Engage French left
Artillery fire on French infantry (total 8
– 10% casualties)
7th infantry test morale for 20%
casualties (total 2 – fail become shaken)
Infantry advance 6” in column of attack
1st and 3rd infantry
skirmish with French infantry (total 6 and 4 – 10% casualty)
6th French test morale for 10%
casualty (total 2 – fail become shaken)
French Left - 16th division
General
Fontanelli (Poor)
8
Command Points
Orders
– hold left of town
Artillery fire canister on Russian infantry
(total 6 – 10% casualties)
3rd infantry test morale for 10%
casualties (total 3 – pass test)
General moves to centre of division
5th infantry forms square
6th infantry fire fight with 1st
and 3rd Russian
Russians win – Russians 10% casualties
French 20% casualties and rout
Gunners test morale for rout within 4”
(total 0 – fail and join rout)
7th infantry test morale for
rout within 4” (total 0 – fail and join rout)
Marshal
MacDonald (Poor)
3
Command Points
Move to join French Reserve
Change orders to “Hold bridge”
French Reserve – 8th division
General
Gerard (Average)
9
Command Points
Orders
– Hold bridge
Move artillery to centre and unlimber
Infantry form line in column of attack
14th lancer regiment turn to
support infantry
Russian Centre - 5th division
General
Bistrom (Average)
9
Command Points
Orders
– Engage French
Artillery fired on French infantry (total 8
– 10% casualties)
26th infantry test morale for
10% casualties (total 4 – pass test)
Infantry advance 6” in column of attack
6th and 7th infantry
skirmish with French infantry (total 2 and 6 – 10% casualties)
27th infantry test morale for
10% casualties (total 4 – pass test)
3rd Cossacks charge 26th
infantry in line
Cossacks win – infantry 30% casualties and
rout
Nearby French infantry test morale for rout
within 4” (total 4 – pass test)
Nearby French gunners test morale for rout
within 4” (total 5 – pass test)
Cossacks test to pursue (total 3 – halt
disordered)
French infantry (in square) retreat to
create 4” gap from Cossacks
General
Sacken (Poor)
5
Command Points
Move to left flank to join 6th
division
Change orders to “Attack French”
French Right - 7th division
General
Morand (Average)
9
Command Points
Orders
– Hold right of town
Russian cuirassiers Opportunity Charge on flank of gunners (total 5 – pass and
charge)
French gunners unable to react, cut down
with 50% casualties (Quick Result rule
08)
Russian cuirassiers test to pursue (total 3
– halt disordered)
27th and 28th
infantry form square and retreat 1”
General moves command range (8”) of hussar
brigade
Hussars charge Russian cavalry
Russian cavalry test morale to counter
charge (total 5 – pass and counter charge)
11th French hussar’s melee 2nd
Russian dragoons
Russians win (total 5) halt disordered. French hussars retire shaken but no
casualties
16th French hussar’s melee 1st
russian hussars
Draw (total 7) both halt disordered but no
casualties
Russian Left - 6th division
General
Gailitzin (Poor)
8
Command Points
Orders
– Attack French
Artillery fire on French cavalry (total 7 –
no casualties)
Infantry advance 6” in column of attack
Cavalry all disordered and unable to charge
enemy
1st Russian hussars continue
melee with 16th French hussars (both disordered)
Russians win.
French lose 20% casualties and retire
shaken.
Russians lose 10% casualties and halt
disordered
Game
Notes
In the last move before nightfall the
Russians have closed with the French.
The result is a decisive victory for the
Russians, and the French are fortunate that night stops the battle.
8th French division has not
taken part in the battle, and is well placed to cover the withdrawal of the
other two battered divisions.
On engage orders infantry can opt to
skirmish or fire fight.
Skirmish require total of 6 to inflict
casualties (rule 11 refers)
Fire fight tends to be more decisive (rule
12 refers)
Cavalry v cavalry melee are often
ineffective (rule 14 refers)
Cavalry usually win melee with infantry
(rule 15)
Rule 08 covers Quick Results, where the
outcome is not decided by dice
Wargame rules can be found at
Table at end of battle
Game
Result
The French started the battle with 6400 infantry, 1600
cavalry and 800 gunners
They lost 1100 infantry, 400 cavalry, 400 gunners and two
batteries of guns
The Russians started the battle with 9600 infantry, 2400
cavalry and 1200 gunners
They lost 400 infantry and 100 cavalry
The result is a decisive victory for 2nd Russian
corps
4th French corps will flee the battle in
disorder and avoid the enemy for 24 hours
8th French division did not fight and will
cover the retreat
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